On Thursday we looked at and played the game "Against
all Odds" put together by the UN.
Looking over the comments left by people who have finished there
were a variety of reactions, both positive and negative.
One point which pops up more than once is the suggestion that
the game was hard because,
a) It wasn't clear what you were supposed to do or,
b) That you knew what to do but didn't see the point.
If, as the title screen of the game suggests, the point of the
game is to make players feel like they are living the lives of refugees, do you
feel like it did a good job?
Take a look at the webfacts section of the game. This section
is designed to give players extra information to help them know more about the conflicts
and problems they face in "Against all odds".
Today's task is to look at the webfacts pages for a few of the games that you played on Thursday. In a paragraph comment response, please tell me whether you think the game did a good job of representing the information it claims to. If yes, why do you think it is well presented (use examples), if no then tell me how you would re-design it so that the information was better presented.
The most important way to defend people's rights is to inform them of what they are. My question for you today is, how does "Against all Odds" help people, and how could it do its job better?